

Then there's DriveClub's career mode, where you drive similar tracks in either a hot hatch, a sports car or a supercar, and there's three objectives to do. Then you have the actual race that could last from 20 minutes to 1.5 hours which is a test of endurance not to make a mistake and consistently drive fast, and there's pit stops so you have to manage your tyres. Then there are the qualifying sessions where you have to drive your best to get a good grid spot which could mean the difference between a race result of 15th or 1st.
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In F1 there's a full season career mode where for each race you have practice sessions to learn the track, tweak your car and drive until your lap times are on par with the AI's. In Dirt 3 there are also different types of events - Rally stages in Finland, Norway, Kenya, Monaco, Michigan, rallycross, Trailblazer events with insanely fast and dangerous cars, Buggies, Trophy trucks and Gymkhana, and the tracks are challenging and extremely rewarding when you do a run without a mistake. In TOCA you race multiple championships, each a different racing series - V8 supercars, street racing, open wheelers, rally, German touring cars (DTM) and classic cars to name a few. Compared to Codemasters racing games, this career mode is just rubbish. Unfortunately the single player mode is really poor for a racing game - you basically either do races, drift events and time trials and complete objectives to get 3 stars in each event. So for a game to get casual gamers a taste of the thrill of racing, this game succeeds. So in DriveClub you would learn a track and have fun with it in 4 minutes, while in say F1 2013 you'd have to spend up to an hour to learn the track and tweak your car before you can really set some lap times. This is thanks to the short braking distances, so you don't have to spend half an hour learning the brake points of each track so you don't go blundering into a gravel pit if you brake 50m too close to a turn (which isn't even possible in DC, thanks to invisible walls).
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It does this because it is much easier to get into, learn how to throw the car around the track and have a fun racing experience that does not involve staring at a holographic racing line waiting for it to turn red. As a fun racing game it does the job well for more casual racers. As a realistic driving game, it doesn't do a very good job because the way the cars handle is far from how they would handle in real life.

As a realistic driving game, it doesn't do a very good job because So I've played it for a bit more and now I understand what this game is. So I've played it for a bit more and now I understand what this game is.
